Jul 25, 2005, 03:49 PM // 15:49
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#41
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Banned
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You might be able to prevent one, but you won't be able to prevent all of them from doing it. Obsidian flesh and spell breaker are the 2 easiest ways to prevent them from casting everything but inferno, because they need a target to cast off of.
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Jul 25, 2005, 04:26 PM // 16:26
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#43
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Without really tweaking my build my mesmer could deal with the incoming damage fine by shutting down the spells. Couldn't kill them so much (lacking in offense), but I could see how you could walk onthem if you carried a few nuking spells and cry of frustration, power leak, power spike. So often they'll all start casting at once, so a cry of frustration stops 2-3 meteor/fireballs, then you can powerleak/spike the next spells down. I imagine any /Mes build with room for 3 interrupts can pretty much demolish them, they're a little helpless if you negate the opening attacks.
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Jul 25, 2005, 04:33 PM // 16:33
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#44
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Krytan Explorer
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Some people have said to use balanced stance as a warrior. I haven't tried yet, but how many hydras can you farm at a time? I used to farm them one or two at a time without balanced stance. One is very easy, I can just absorb all the knockdown and damage, but 2 was a pain. The biggest problem I had was that their intial spells hit so hard.
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Jul 25, 2005, 04:58 PM // 16:58
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#45
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Ascalonian Squire
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6 or more Hydras. When it come to griffons all them. Same thing in the under world 6 aaxes works also better then 1.
Magic
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Jul 25, 2005, 04:59 PM // 16:59
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#46
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Frost Gate Guardian
Join Date: Jun 2005
Location: Austria
Guild: Need for Seed [SeeD]
Profession: Mo/Me
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Quote:
Originally Posted by Kaylee Ann
Despite every farmers dream of doing it, and something every even remotely decent monk would know, is that you can't seed yourself....
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Sorry, messed up on that one Was thinking of the 2-men UW runs where the proter seeds cause I was down there yesterday on one of the few occasions Europe has the favor. You don't even need it against the hydras though, the rest works well enough.
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Jul 25, 2005, 09:45 PM // 21:45
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#47
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Krytan Explorer
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Quote:
Originally Posted by MagicDizk
6 or more Hydras. When it come to griffons all them. Same thing in the under world 6 aaxes works also better then 1.
Magic
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Wow, 6 of them, how do you handle the intial wave of damage when they all cast stuff on you? They generally suck after their intial spells but I am having a hard time taking that first attacks.
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Jul 26, 2005, 03:27 AM // 03:27
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#48
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Wilds Pathfinder
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Quote:
Originally Posted by noblepaladin
Wow, 6 of them, how do you handle the intial wave of damage when they all cast stuff on you? They generally suck after their intial spells but I am having a hard time taking that first attacks.
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Protective Spirit. It takes 10 hits to kill you.
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Jul 26, 2005, 04:17 AM // 04:17
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#49
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Krytan Explorer
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Does anyone get decent drops off of these guys? Hell, three heads, they should drop three items. ^_^ I've gotten a handy Gold Axe off these bastards, and some serious coin. But I'm curious, do they drop better things than other mobs?
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Jul 26, 2005, 06:22 AM // 06:22
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#50
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Frost Gate Guardian
Join Date: Jul 2005
Location: South Carolina
Guild: Sons of Zeus [ZEUS]
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Hm...I couldn't farm hydras when I tried, but that was before I had demonic flesh. Perhaps that and life transfer will save me next time around.
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Jul 26, 2005, 04:33 PM // 16:33
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#51
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Ascalonian Squire
Join Date: Jun 2005
Guild: AoS
Profession: E/Mo
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Quote:
Originally Posted by Ollj
ember light camp hydras.
nothing else matters.
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*runs away screaming*
Tried that..final screen shot showed 12 of em.. and a few of my body parts ended up way back in pre-searing
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Jul 26, 2005, 08:57 PM // 20:57
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#53
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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I just wait until they all bunch up, and then kill however many there are. I think there's at least 30+ when they all bunch up.
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Jul 26, 2005, 09:17 PM // 21:17
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#54
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Wilds Pathfinder
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Quote:
Originally Posted by Ollj
ember light camp hydras.
nothing else matters.
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I was trying to capture Echo* with henchmen. Start off at Ember Light Camp, see the patrols. They cross over, so I take off to the nearest niche out of the way of the patrol, where I'd wait for them to leave again. Henchmen in tow, we make it no problem.
So I'm waiting for the patrol to pass, looking at the hydras walk by. All of a sudden, two stop. Move around like they're casting something. I say to myself, "oh s***, we aggroed them!" So I look to my minimap hastily... the hydras are a safe distance OUT OF MY AGGRO CIRCLE. Maybe hydras have a longer range or something that I don't know about, but I've never had a pack of monsters attack without being in my aggro circle unless I've provoked them from afar.
So next thing I know, I've got 4 hydras spraying fire everywhere. Stefan decides to attack and pulls in 4 more. I'm thinking, "Yeah, time to get Echo with guildies now, I'm toast." I decide to start fighting (I was still stunned that they aggroed outside the circle) and I notice that the henchmen are creaming all of the hydras. 10 seconds later, there are 8 dead hydras and everyone on my team is still alive.
Those Ember Light Camp hydras are definitely the toughest and pack a punch, but when eight of them get soloed by a henchmen group, it's pretty funny to see people coming into ELC saying "god, those hydras are impossible!"
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Jul 27, 2005, 04:49 AM // 04:49
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#55
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Lion's Arch Merchant
Join Date: May 2005
Location: Canada
Guild: I Excentrix I [PuNK]
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ember light hydras drop garbage.
All hydras drop garbage. You'd think a big freaking dragon that spits fire would drop something decent when you kill it.
Stupid bots, ruin everything for us >P
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Jul 27, 2005, 04:53 AM // 04:53
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#56
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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i solo some things i like to call mango hydras, spell breaker+zealots fire helps
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Jul 27, 2005, 04:53 AM // 04:53
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#57
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Academy Page
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I solo them with a Necromancer. I just run around and let Life Transfer and Life Siphon and Vampriric Gaze suck away their health. As long as I'm running I'm fine.
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Jul 27, 2005, 05:01 AM // 05:01
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#58
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Frost Gate Guardian
Join Date: May 2005
Location: New Mexico
Guild: Mas Chingon [VATO]
Profession: R/N
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mahgo hydras are actually fairly easy if you keep moving. when you see meteor storm pop up, you know it's time to move. and when you see phoenix, back off a bit so you don't get hit by the initial splash damage. besides that, it's all about bashing their heads in before they can bash in yours.
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Jul 27, 2005, 08:53 PM // 20:53
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#59
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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Quote:
ember light hydras drop garbage.
All hydras drop garbage. You'd think a big freaking dragon that spits fire would drop something decent when you kill it.
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Thanks, somebody actaully answered my question.
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Jul 27, 2005, 11:19 PM // 23:19
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#60
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Quote:
Originally Posted by UberRusty
Thanks, somebody actaully answered my question.
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Yep, you can solo them but they dont drop anything good. It will give about 4 k an hour or so.
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